Structure
Referenceshttp://www.sumo-digital.com
Sumo Digital are an Independent Gaming company based in Sheffield. Sumo digital has hired over 260 developed staff who are experience in this particular type of work, spread across Sheffield, UK and Pune, India. It first started as a company called revilin which was then bought by info gram by the French. They then formed it into the company Sumo digital that started with 12 employees. Sumo Digital work with companies (Joint Venture) such as, Sony, Disney interactive, Microsoft Studios, BBC and Mind candy. Sumo Digital produce games on a lot of different type of platforms, such as Nintendo DS, Xbox, Xbox 360, Wii, PlayStation, PlayStation portable and Windows. They are a world class multiple award-winning independent game development studio. Since 2003 Sumo Digital investments have reassured them that their products are good quality so that the products are enjoyable for any age range. Sumo digital are reliable, trusted partners and they deliver quality products year on year. Sumo digital have won awards such as TIGA best UK independent Studio 2014, DICE award for best family.
Platform technology
The platforms that Sumo digital uses are;
- Play Station 3
- Play Station 4
- X-box One
- X-box 360
- PS Vita
- Nintendo Wii U
- Nintendo Wii
- Nintendo 3DS
- Nintendo DS
- Mobile and Tablet
- Microsoft
This shows that Sumo digital has created/produced many games for different platforms. This gives Sumo digital a good revenue for the company, as they are independent company Studio digital need investors to invest in their products.
Game types
Sumo digital specialise in a variety of game types. Game types such as racing, adventure, action, arcade. The reasons why Sumo Digital varies there game type is so that it reaches out to different age range, making the company more successful. An example of a sport game they made, which according to their website, is England international produced in 2004. In 2013 Sumo created a plat form game called Moshi monsters, they have made a fitness game designed for Xbox 360 , for Xbox connect. Sumo digital has also designed racing games such as Out run 2 and a puzzle game for the Nintendo DS called a Christmas carol.
Games on multi platforms
Sumo Digital has made their products available on a range of platforms, so that it is available for gamers who only use one platform i.e. X-box. Examples of games created/produced by Sumo on multiple platforms are Disney Infinity 3.0: Toy Box Speedway which can be played on Xbox One, Xbox 360, Wii U,PlayStation 4 and PlayStation 3. Another game is Sonic & All stars Racing: Transformed which can be played on PlayStation 3, PS Vita, Xbox 360, PC-CD-ROM, Wii U, 3DS, IOS and Android.
Regulatory bodies
Pan European Games Industry, PEGI is the regulatory bodies for the gaming universe. There are good reasons why companies used PEGI as it shows what the age rating is for games or films. It makes sure the game is as a suitable age rating so that say if a parent was going to buy there child modern war fare, they could see if it is suitable enough. Most games have PEGI as if the game is violent and a young child is playing it, many complaints and bad reviews will be made putting a bad name on the company.
Development
Development software helps to stop games malfunctioning and to stop bug fixing in games. It is the life cycle in which a game is developed. There wasn't any information that I could find on what development sumo digital use to produce/create their games.
Concept Artist
Takes the content of the games, designs documents and visualises
Character Artists
The character artists brings life to the game. Using 3D software, they sculpt the characters from the original concept artist.
Environment Artist
Build the worlds and tracks you play on. Using 3D software to make these worlds and software.
Animators
Animates take the 3D characters models made by the character artists then bring them to life. They typically 3D software packages to add key frames, similar to traditional 2D animations.
Graphic Artist
Aka the user interface artist. Responsible for the two-dimensional and includes calligraphy, photography, drawing, painting, printmaking, lithography, typography, serigraphy (silk-screen printing), computer graphics, and bindery. Graphic art also consists of drawn plans and layouts for interior and architectural designs.
Technical artist
Supports the whole team by finding solutions to art technical problems the role requires depth knowledge of 3D software.
VFX Artists
This role brings special effects to the game.
Lead artist
Early stage of manger.
Level designer
Builds the levels where the action happens. Its the data entry and layout portion of the game development cycle. A level is, for all intents and purposes, the same as a mission, stage, map or other venue of player interaction. As a level designer, you are chiefly responsible for the gameplay.
Mission designer
The mission designer is an important part of the design team, and works closely with the lead designers, level designers, combat system designers and other engineers to develop game systems and artificial intelligence systems relevant to a game’s missions.
lead designers
Holds the create vision of the game
Programmer
Works with in the games code to make the game work. Enables the game to run fast, look cool and work efficiently.
Render Programmer
Deals with the display of computers
Al programmer
Controls how all the non player characters in the game works.
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